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Other historical cues include dreadlocks (because braiding is the ultimate symbol of primitiveness), walking from the tundras to jungles to bamboo forests to deserts in a matter of days (because the earth was small and flat back then), and funny accents (because nobody could speak English good).
Furthermore, in order to counter the film's lack of identifiable characters, Emmerich wisely turns to Uwe Boll for advice and turns the film into video games or, more specifically, RPGs for structural elements. In role-playing games, we usually don't have to sympathize with main character, because we are the main character. And only suicidal people don't sympathize with themselves.
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10,000 B.C.: 3/10
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